#3. Magic of The Forest

The party takes a shot at the big times and sees if they can make it in Highcastle. But not just yet...

  • The party made it to Highcastle.
  • After doing their shopping and asking around, they encountered a rambling mage who spoke about a disruption in the magic and the aggressivenes of local wildlife.
  • They also met with Smetlana, an old friend of both Thanammash and Fervellion. Kraey however, couldn’t stand the elf and forced the party to choose between the two. Kraey was left behind.
  • Deciding to check out the mages’ story, they hired a carriage to take them all the way to the hunter’s lodge at the Farle river bank.
  • The hunter’s confirmed the mages’ words, saying the wildlife have indeed been getting more aggressive.
  • They told them the location of a small grove, supposedly the epicenter of all that’s been going on.
  • Escorted by two hunters, the party carried on and made it to the grove, only to find a river between them and the only bridge across destroyed.
  • Estimating that the hole in the bridge is not too large, they decided they would jump it.
  • They removed their armor, wrapped 1 end of the rope around the jumper and another around Bobo III, and, 1 by 1, they jumped across.
  • Although Thanammash missjudged his jump and fell, and although Bobo’s rope broke, Morin was focused enough to grab hold of the rope and pull his friend back.
  • Being more careful after that, they all made it across.
  • As soon as they entered the grove, they were greeted by a solitary satyr.
  • Politely, he asked of their intentions and asked them to leave, explaining that while this grove was once a great forest, it is no longer that and their presence disturbed the animals.
  • When they refused and asked him to show them around instead, he politely accepted.
  • This walk proved uneventful, as the party neither saw or heard from any animals and the grove seemed fully uninteresting.
  • Once again, the satyr asked them to leave, and once again they refused, instead opting to spend the night.
  • The satyr agreed but asked them not to light fires.
  • When night came, however, they did just that. With Fervellion and Elly standing guard, the satyr appeared once again, upset by their disrespect.
  • While Fervellion played it cool and apologized, Elly alarmed the others, infuriating the satyr and causing him to attack.
  • The satyr was soon aided by wolves, worgs, bears and all sorts of animals, but the party still managed to defeat them.
  • Just when they thought it was safe, weeds, grass, even trees, started wrapping themselves around everyone, just as arrows started flying in from the darkness.
  • Thanammash, Fervellion and Smetlana managed to hide behind trees but Elly and Morin were caught in a barrage of arrows whose point of origin they couldn’t pinpoint.
  • More animals attacked as the mysterious Elf archer revealed himself.
  • Though down both their fighter and their druid, the party managed to defeat both the elf and the animals, save their friends and capture the elf.
  • Interrogation revealed he was a ranger who sworn vengeance upon all humans for destroying this once great forest.
  • Using his love of it against him, the party threatened to burn it down unless he told them where he lived.
  • This proved a good choice, as there, they found a great cache of bows and ammunition.
  • They returned to the river, this time finding a shallow part to cross it, handed the elf to the hunters and set path back towards Highcastle.

Loot: A Composite darkwood longbow (+2), several shortbows and longbows, a strange feathered talisman and a pair of Sleeping arrows.



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